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181. High-Sec vs. Low-Sec, Time for System Security to EvolveGǪ - in Player Features and Ideas Discussion [original thread]
how would they respond to actions not near gates or stations?
- by Elizabeth Aideron - at 2013.07.06 22:20:00
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182. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
if csaas and pocos could be disappeared from space i would support giving them timers as well
- by Elizabeth Aideron - at 2013.07.06 21:52:00
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183. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Callyuk wrote: Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back the freighter still has a player piloting it
- by Elizabeth Aideron - at 2013.07.06 21:45:00
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184. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Callyuk wrote: TheGunslinger42 wrote: Callyuk wrote: I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . i...
- by Elizabeth Aideron - at 2013.07.06 21:40:00
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185. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Sasha Rama wrote: Quote: They want their cake, and not just eat that, but eat the high sec cake too. It is not enough to gain the same security benefits as high sec, while keeping all the immense ISK potential of null sec. No, they want that...
- by Elizabeth Aideron - at 2013.07.06 20:47:00
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186. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
also if shuttles can bump freighters why isn't miniluv using them instead of expensive machariels?
- by Elizabeth Aideron - at 2013.07.06 20:33:00
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187. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
cloaking is balanced by local hth
- by Elizabeth Aideron - at 2013.07.06 20:31:00
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188. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: Elizabeth Aideron wrote: i'm sorry, i didn't realize you lacked knowlege of basic game mechanics. http://wiki.eveonline.com/en/wiki/Highsec You never differentia...
- by Elizabeth Aideron - at 2013.07.06 20:22:00
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189. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: i'm sorry, i didn't realize you lacked knowlege of basic game mechanics. http://wiki.eveonline.com/en/wiki/Highsec You never differentiated what sector as high/low/worm/null all have diff...
- by Elizabeth Aideron - at 2013.07.06 20:18:00
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190. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot su...
- by Elizabeth Aideron - at 2013.07.06 20:12:00
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191. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Tippia wrote: Murk Paradox wrote: But, you can try! And that's the point. Not with a yellow safety, you can't. And no, being able to try was not the point GÇö succeeding was the point. Otherwise no, you can't act...
- by Elizabeth Aideron - at 2013.07.06 20:10:00
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192. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter). carriers don't need cynos to j...
- by Elizabeth Aideron - at 2013.07.06 20:09:00
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193. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: Elizabeth Aideron wrote: link the catalyst fit that can solo a freighter then Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and f...
- by Elizabeth Aideron - at 2013.07.06 20:06:00
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194. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter). carriers don't need cynos to jump anymore?
- by Elizabeth Aideron - at 2013.07.06 19:56:00
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195. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: link the catalyst fit that can solo a freighter then Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot succeed, just rest...
- by Elizabeth Aideron - at 2013.07.06 19:53:00
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196. War Declaration counter-bribe - in Player Features and Ideas Discussion [original thread]
lowsec pirates not being able to fight their wars in highsec isn't the fault of wardecs, it's the fault of the idiotic faction police mechanic
- by Elizabeth Aideron - at 2013.07.06 19:50:00
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197. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: Elizabeth Aideron wrote: Murk Paradox wrote: baltec1 wrote: Murk Paradox wrote: The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). So, if a freighter is aggressed, and...
- by Elizabeth Aideron - at 2013.07.06 19:43:00
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198. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Murk Paradox wrote: baltec1 wrote: Murk Paradox wrote: The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship com...
- by Elizabeth Aideron - at 2013.07.06 19:37:00
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199. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
S Byerley wrote: What's the matter, too risk averse to war? you and i both know the freighter alts would drop to npc corp at once if that became a problem Quote: Quote: GǪexcept that by reducing the scanning time to half, it's been...
- by Elizabeth Aideron - at 2013.07.06 19:36:00
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200. Hi-sec suicide ganking - in EVE General Discussion [original thread]
freighter pilots have to do lots of boring **** in order to consistently stay alive. is freighter piloting "absurdly easy" as well?
- by Elizabeth Aideron - at 2013.07.06 17:16:00
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